Cecil Dawnwhisper

Basic Information

Level: 10
Race: Eladrin
Class: Ranger
Subclass: Season Wanderer
Background: Athlete

Characteristics

Strength: 12
Dexterity: 20
Constitution: 14
Intelligence: 8
Wisdom: 14
Charisma: 14

Skills

Acrobatics
Athletics
Insight
Investigation
Perception
Persuasion
Survival
Stealth

Tools

Vehicles (Land)
Herbalism Kit
Thieves’ Tools

Languages

Common
Elvish
Sylvan
Celestial

Race Features: Eladrin

Darkvision: 60 feet. Colors appear as gray in darkness.

Fey Ancestry: Advantage on saves against being charmed.

Keen Senses: Proficiency in Perception.

Trance: Can meditate for 4 hours to gain the benefits of a long rest.

Fey Step: Teleport up to 30 feet as a bonus action. Additional effect based on attuned season.

Subclass Features: Season Wanderer

Cecil’s subclass is based on the Fey Wanderer subclass, but includes custom changes.

Rapid Seasonal Change:
3rd-level Season Wanderer feature

Due to an extensive mix of physical, natural, breath work, and harsh weather exposure, Cecil can easily change the season to which he is attuned.

Elemental Strikes:
3rd-level Season Wanderer feature

Cecil’s mastery over the seasons allows him to channel the raw elemental forces of nature into his attacks, infusing each strike with the power of his current seasonal attunement.

Once per turn, based on your attuned season, deal increased elemental damage on a successful attack.

Otherworldly Glamour:
3rd-level Fey Wanderer feature

Add Wisdom modifier to Charisma checks. Proficiency in Persuasion.

Fey Wanderer Magic:
3rd-level Fey Wanderer feature

You gain additional spells at specific levels.

Seasonal Twist:
7th-level Season Wanderer feature

Cecil can take advantage of failed enemy manipulations and turn their power into the fury of the seasons.

Advantage on saving throws against charmed or frightened. On success, use your reaction to trigger an effect based on your season.

Unique Features

Autumn’s Death:

Due to a past experience, Cecil has permanently lost the ability to attune to the season of Autumn.

Shadow-Infused Eyes:

Cecil’s eyes possess an eerie transformation, with dark, almost black sclera and irises that shimmer like liquid shadows. These eyes, a manifestation of his curse and connection to the Shadow Lord, allow Cecil to peer deeply into the intentions of others.

The dark magic imbued in his eyes reveals the hidden truths and underlying intentions that most would miss, making him an exceptional judge of character and intent.

Veil of Authority:

The Shadow Lord’s touch bestows Cecil with a supernatural aura of confidence and charisma, enveloping him in an enigmatic presence that commands attention and respect. This otherworldly authority enhances his natural charm, making him irresistibly attractive and compelling to those around him.

Class Features: Ranger

Favored Foe: For one minute, deal increased damage to a marked creature.

Fighting Style: Archery: +2 bonus to attack rolls with ranged weapons.

Extra Attack: You can attack twice, when you take the Attack action.

Roving: Walk speed +5 feet. Climb and swim speed = walk speed.

Land’s Stride: Movement unhampered by nonmagical terrain. Advantage on saving throws against magically created plants that impede movement.

Tireless: As an action, gain temporary hit points. After a short rest, reduce exhaustion level by 1.

Known Spell

1st Level Spells: Charm Person, Entangle, Searing Smite, Speak with Animals.

2nd Level Spells: Barkskin, Enhance Ability, Beast Sense, Misty Step.

3rd Level Spells: Dispel Magic, Elemental Weapon, Nondetection, Speak with Plants.

"Feybound: A Dance of Shadows" is unofficial Fan Content permitted under the Fan Content Policy and the Open Game License (OGL). Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.